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Projects

My Little Office

Virtual Pet Jam

My Little Office has the player maintain a small office, starting with five employees (One in each department). Each department has Morale, Productivity, and Income. As each department earns money, their morale will slowly decrease, and it is the player's job as the business owner to do things to prevent low Morale.  If a department has no morale, then no money can be made. The Office is "In The Zone" when morale is high and everyone is making money. 

My Little Office Cover

AWSM Farm Protection

Senior Game Design Project

AWSM Farm Projection is the project I worked on with a group of three other students. The project goal was to design and construct a game from Idea to Launch using Unity as our Game Engine within an eight week semester. 

We broke the project into several pieces, I chose to construct our Game Manager system as well as Alien Abduction Logic using C# programming. 

AWSM Farm Protection Cover

A Tiny RPG

"My First Game Jam"

A Tiny RPG was my submission to a Game Jam hosted on Itch.io. The goal of the Jam was to give everyone a chance to participate in a Game Jam. I took the opportunity to experiment with keeping a game in scope. The scope of this game was to provide an easy-to-play RPG with a small map to explore. 

I was extremely satisfied with the end result, and received a ton of positive feedback.

Tiny RPG Cover

The Disapproving Six

CS3820 - Unreal Game Programming II Project

The Disapproving Six was a semester long course project for my Unreal Programming II Course through Baker College. We began by following an Unreal provided tutorial to build a basic Twin Stick Shooter game. We then continually iterated upon the game to make it into our own creation. 

I was able to work with Blueprint Scripting, some C++ Scripting, as well as Level Design and wave encounter scaling. 

Disapproving Six Cover

Nothing Stays Forever - The Game

Weekly Game Jam - 160

Nothing Stays Forever - The Game was my submission to a Weekly Game Jam hosted on Itch.io, the goal of the jam was to see what you could create in a 7-day limitation while staying within the theme of "Nothing Stays Forever". 

My goal with this game was to see how much of a story I could tell, without giving many details. The story I decided to tell, was a tale of an Infinity Symbol that realized time does not last forever. Now he must do whatever he can to escape a maze of time loss, only to always find out that "Nothing Stays Forever"

Nothing Stays Forever Cover
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