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SUMMARY OF QUALIFICATIONS

Highly motivated, quick-learning, and critical-thinking Video Game Software Development Candidate, with a Bachelor of Science in Game Software Development through Baker College. Strong passion for leading the design, implementation, testing, debugging, and development of cutting-edge entertainment products in the software entertainment/gaming industry. Adept at coding with C# using Unity Engine creating enticing gameplay loops and building explorable worlds, as well as PowerShell scripting and MOVEit Automation to streamline workflow of daily operations. Currently seeking a Game/Software Development position by demonstrating all acquired skills, abilities, and areas of knowledge as follows:

  • Game Programming

  • Application Development

  • Testing/Troubleshooting

  • Project Management

  • Platform Design

  • Research & Development

  • Object-Oriented Design

  • New Technology Research

  • Quest Creation

  • Character Development

  • Agile/SCRUM Methodology

  • Process Automation

  • Programming/Scripting

  • Technical Writing

  • Azure DevOps

CORE COMPETENCIES & ABILITIES

  • Exceptional problem-solving, communication, organizational, and time management skills.

  • Knowledge of and ability to learn in scoping, designing, developing, deploying, and supporting enterprise-scale gaming applications and software

  • Unique competency in translating business issues into technical solutions including technical leadership and coordination and ensuring customer needs are met.

  • Strong software development abilities; able to coordinate and direct all phases of project-based efforts while initiating visual storytelling initiatives.

  • Exceptional multi-tasking skills, technical abilities, and proficiency in several tools such as Unity 3D, Unreal Engine II, Visual Studio, Adobe Dreamweaver Suite, Microsoft Office,  and HTML/CSS

  • Significantly reduced physical overhead time by about 20% and saved dozens of hours weekly through automation of the workflow for media retrieval and processing by using MOVEit Automation and Powershell Scripting.

EDUCATION

Baker College, Bachelor of Science in Game Software Development, Dec. 2021

  • Honor Graduate: Magna Cum Laude (Silver Cord), 3.81 GPA

  • Involved in a semester long project using C# and Unity to design, develop, and launch an FPS called "AWSM Farm Protection" constructing the Game Manager and Alien Abduction systems.

  • Used C# with Unity Engine by creating a 2D RPG titled "A Tiny RPG" focusing on simplified combat mechanics while building an explorable world. Created an enticing gameplay loop.

  • Unreal Engine II Course Project "The Disapproving Six", by turning art assets provided into a game scene over a two-week testing period. Enhanced skills such as Lighting, Level Design, Waved Based Encoutner scaling, and visual story telling.

EXPERIENCE

State of Michigan | Information Technology Programmer/Analyst | Mar 2023 - Present

Stillman Law Office Operations Team Member / Lead IT Support, Programming | Jan. 2009 - Mar. 2023

HYPE Math | Intern, Software Development, NDA Project | Sept. 2021 - Dec. 2021

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